Getting Over It with Bennett Foddy
A punishing physics climbing game controlled with a hammer. One continuous mountain, one tool and no checkpoints turn every careless swing into a long lesson.
The best rage platformers feel unfair for minutes and learnable for years. This list prioritizes clear mechanics and meaningful improvement over cheap difficulty: every game here gives you a readable input model, a consistent failure loop and a recovery skill you can actually train. If you enjoyed the fall-and-retry rhythm of Flipping Is Hard, these are the closest neighbours.
A punishing physics climbing game controlled with a hammer. One continuous mountain, one tool and no checkpoints turn every careless swing into a long lesson.
Charge-and-release jumps where one miss can erase several screens of progress. Route memorization matters because every mistake costs real height.
Mouse-controlled arm climbing across one continuous mountain. Progress is slow, deliberate and always one missed grip away from a big drop.
Momentum-based pogo climbing with multiplayer and unusual movement. One bouncy stick, precise air control and a leaderboard that punishes impatience.
Up to four players climb while connected by a fully simulated chain. The chain turns every individual mistake into a shared consequence.
Our game curation focuses exclusively on durable design traits: input predictability, progress loss stakes, physics simulation fidelity, co-op dynamics, and route mastery loops. These are independent fan recommendations, written by our research team and not sponsored or endorsed by any listed studio or publisher. All store links connect directly to each title’s official Steam page.