Getting Over It with Bennett Foddy
A punishing physics climbing game controlled with a hammer. One continuous mountain, one tool and no checkpoints turn every careless swing into a long lesson.
These games share at least one core trait with Flipping Is Hard: unusual movement, punishing falls, physics-driven control or co-op climbing. We chose entries that respect your time, each defined by a single movement system you can learn, fail at and eventually master. Prices and store pages change often, so this list focuses on durable traits rather than current discounts or review scores.
A punishing physics climbing game controlled with a hammer. One continuous mountain, one tool and no checkpoints turn every careless swing into a long lesson.
Mouse-controlled arm climbing across one continuous mountain. Progress is slow, deliberate and always one missed grip away from a big drop.
Momentum-based pogo climbing with multiplayer and unusual movement. One bouncy stick, precise air control and a leaderboard that punishes impatience.
Charge-and-release jumps where one miss can erase several screens of progress. Route memorization matters because every mistake costs real height.
Up to four players climb while connected by a fully simulated chain. The chain turns every individual mistake into a shared consequence.
Two penguins coordinate jumps while linked together. The bond is short-range, so timing and callouts decide whether you fly or flop.
Our game curation focuses exclusively on durable design traits: input predictability, progress loss stakes, physics simulation fidelity, co-op dynamics, and route mastery loops. These are independent fan recommendations, written by our research team and not sponsored or endorsed by any listed studio or publisher. All store links connect directly to each title’s official Steam page.