01
Getting Over It with Bennett Foddy
A punishing physics climbing game controlled with a hammer.
Why it fits: The clearest reference point for high-stakes climbing and learning through failure.
Single-playerThese games share at least one core trait: unusual movement, punishing falls, physics-driven control or co-op climbing.
A punishing physics climbing game controlled with a hammer.
Mouse-controlled arm climbing across one continuous mountain.
Momentum-based pogo climbing with multiplayer and unusual movement.
Charge-and-release jumps where one miss can erase several screens of progress.
Up to four players climb while connected by a fully simulated chain.
Two penguins coordinate jumps while linked together.
Collections focus on durable traits—control style, progress loss, physics, co-op and route mastery.